Back to Overview

Maya Skinning Tool (v5)

Tools & Techart Topics

After about 8 months of refactoring the new skinningtools have been released. Thanks to the work done by:

Robert Joosten Mio Zwickl Rodolphe Vaillant Trevor van Hoof Jan Pijpers

The new tool is faster and the code is a lot cleaner. Also a lot of new features are added, while older tools have been upgraded with new functionalities and a beter layout.

documentation comes in the form of pdf files, short gif images in the tooltips and a full Api overview

The current setup allows for easier updating and fixing for the toolset, and if time allows possibly expanding to other Dcc toolsets then Maya.

component view


Maya Skinning Tool Screenshot

This is a small project I picked up during a vacation in 2011. I got the idea to create this tool from Andrea Arghinenti, who had snippets of code to enhance his skinning.

It started out as just a small menu of about 6 buttons to manage small snippets of code, much used Maya windows and some weight sliders:

old

This expanded over time by adding new features whenever a new challenge came up and the code base kept growing. In the end most of the code that handled large chunks of data had to be refactored using a c++ plugin created together with Trevor van Hoof

To copy over weights between meshes that didn't use the same structure, I worked together with Jan Pijpers. He explained kdTrees to me and helped with a system to separately cluster vertex selection groups.

Also the sliders in the weight slider column got changed to better readable component created by Daniele Niero

The tool is still evolving and used by many professional productions and triple-A industries. It's also used in the skinning part of my CGMA course.

Currently the tool is supported on Windows and Mac OSX.