WORK
Tools & Techart Topics
Filter By:
mesh Based controls
using the mesh as a control method

rig placement
using decomposed controls and prebind matrices

Matrix based constraint
constraint using matrix operations

mechanical Challenge
mechanical arm with offset rotations
cmd Wrapper
cmds wrapper with less overhead
Maya Skinning Tool (v5)
An interface which holds many tools for skinning which Maya

footroll R&D V2
footroll based on curves

skirt Collider R&D
simple collision model to fake movement of cloth draping down
Sofaworld Characters
Simplified character customizations
Maya QuickNamer
An interface to quickly rename maya objects
IK Correctives
simple additions to Ik-setup to preserve volume
Bifrost R&D
Simple bifrost nodes