Welcome to SkinningTools’s documentation!

Contents:

Install

use the package creator to create a package and install through the mel file or place the skinningtools folder in a location maya can find (mydocuments/maya/scripts for example on windows) after that use the following python commands:

  • for release / use

import SkinningTools
myWindow = SkinningTools.tool()
  • for development

from SkinningTools import reloader
reload(reloader)
reloader.unload(newScene=False)

from SkinningTools.UI import SkinningToolsUI
reload(SkinningToolsUI)
myWindow = SkinningToolsUI.showUI()

Notes

refactor of the original skinning tools https://gumroad.com/l/skinningTools_PL

main goal of the tools is to make clean code that is ready for Python 3 maya code should be seperated in the Maya folder hopefully we can make some parts DCC agnostic to get the same or similar functionality in other dcc tools

Prerequisites

  • Maya 2017+

  • Python 2.7 (3.7)

  • sphinx (extensions: sphinx-autoapi, groundwork-sphinx-theme)

Acknowledgments

kdTree
  • Author: Matej Drame

  • License: MIT license

Controls sliders
paint skin weight pickwalking
pyprof2calltree
qcahcegrind
google_trans_new
  • Author: LuShan

  • License: Freeware(MIT)

requests