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Ball Guy

Personal Work


I reached out to Benjamin Retter after he posted some of the early images on this character. The Model of the body showed a lot or promise in musculature and topology and it having no face to rig made it a perfect test case for a quick rig and testing out the latest features of the refactored skinningtools (v5).

Ball Guy 1

it took me about half a day to finish the rig, the skinning part however took a bit longer as thanks to this character I discovered a lot of small problems in the refactor of the tool.

Ball Guy 2

more info on the ballguy can be found over here